Here's the details for the
IS GANG BANG/GUNSLINGER competition:
FRIDAY 24th SEPT 2010: IS Gang Bang & Gunslinger Competition. 7 or so hrs allotted (+1hr lunch).
The event will consist of a Gang Bang with all players on one large map in the morning and then the Gunslinger event in the afternoon. An elimination style game in both instances until one pilot remains. No prizes for second place here. The Gang Bang will start @ 09:00 and the competition will be completed once the final Gunslinger battle to decide who has won.
Rule sets and EquipmentYou MUST choose an Innersphere XL engined mech. This will be your mech for the entire day.
The skill level of your pilot is dependent on its tonnage - see table at the end of the post.
Total Warfare Ruleset.
No special munitions allowed (Inferno, Armour Piercing, etc)
Also we'll be running a modified set of April Fools Day Power Up Rules. All effects last 2 turns & Invisibility has been replaced with
Ninja Like Reflexes (my own concoction). There will be 3 power up hexes on the field but one hex will be a dummy hex & you wont know which one it is until you activate it. The dummy hex will change EVERY round.
In the event of a draw, players with the same amount of kills in the Gang Bang event will be decided by the number of times you activated a power up. Activating Booby Traps/Dummy P-Up's
will count toward this number.
Click on the picture to download the PDF

Errata: The PDF still shows the Artillery Power Up at 3 turns duration - I couldn't edit the text in this box which is why it is says 3 turns.
ALL POWERUPS WILL LAST ONLY 2 TURNS.
EDGE POINT (for the winner of the Grand Melee)
The winner of the Grand Melee will receive ONE edge point to re-roll a result (be it 1 or 2 dice) in any of the the Gunslinger rounds (including the final match) - one used it is gone.
For those who roll multiple dice at once, the decision can be made by either player by EDGEing one of those results
before the next set of dice are rolled.
Whatever the number of the dice roll is, you can't roll that number again with that particular dice roll. In addition your opponent may also use his/her EDGE for that same re-roll. He/she cannot affect the number you have chosen to be EDGED however.
Example - you are firing your UAC20 in ULTRA mode at your opponent and need to hit on a 9+. You roll a 2 which is a jam. You choose to EDGE it & then be safe in the knowledge that the next roll can be anything other than a 2/snake eyes, therefore eliminating a jam altogether.
In your next roll you score a 9, which is just enough to hit. Your opponent uses his EDGE point, making you re-roll, so now you are not able to roll a "2" or "9" for that particular weapon attack. You still cannot jam the weapon for that particular round but your opponent has also just made it harder to hit him - you need a 10 or more with your UAC20.Omnimech Chassis SelectionIf you have chosen to field an IS omnimech you will be able to choose which config to field in each battle. After viewing the map, the player can select which omni configuration they will have for the upcoming battle. The selection of the chassis in this competition will determine how good or poor the gunnery and piloting will be for the entire day.
MECHWARRIOR SKILLS TABLE
